
All documentation for Art and Design (in French):
Download link (Itch.io page) :
https://eshe.itch.io/vestige-concept
Vestige is game project featuring high speed pilotage, exploration, and free graphic expression in a vast open world.
The player controls an entity hovering above the ground, which can gather spherical followers in the environement, forming a "pack" behind it. Followers allow the player to reach higher speed, and to unlock special actions.
The player can chose between 3 stances for his pack, which control their shapes and overall abilities.
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The "Standard/Basic" stance is focused around movement and manoeuvrability.
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The "Rake" stance ups the collecting power of the avatar.
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And the "Needle" Stance allows for maximum speed (using a short but powerful Boost) and dodging capacities.
Followers can also be used to leave a permanent trace of their trajectories on the ground, allowing the player to express himself, and to leave souvenirs on which he will stumble later on.
The game doesn't have any objectives, it is simply a proof of concept as a means of interaction and rulesets.
This project was the first half of a one year project. The main concept was discarded in the second half but it solidified some fundations and core design ideas for our second attempt.
Made by these 5 students in Game Design at ICAN, Paris :
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Apollinaire Behra Le Cam - Game Design
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Bekir Kilinc - Game Design / 3D Modeling
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Margaux Muller - Artistic Direction
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Charly Rousseaux - Project Lead / Production
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Rodolphe Vial-Pailler - Programmation
In this project I made all the 3D models in accordance to the Art Direction vision and document.
I have worked with the team for the early game concept and then worked in tandem with the other game designer to work and elaborate the systems and mechanics.
I have also worked on writting and editing the design documents.