top of page
vestige01.jpg

Game Design Document (in French):

Google Drive link

Article detailing the creation process of the game (in French) : 

https://studio.ican-design.fr/vestige-game-design-03/

Download link (Itch.io page) : 

https://eshe.itch.io/vestige

       Vestige is a twin-stick shooter with a top-down camera. It takes place in a ruined world you have to fight against waves of enemies in a succession of arenas.

You control an avatar that has the ability to move, and collect modules on the field. These modules form a "pack", which orbits around your character, in the direction of your aim.

The modules are the only resource that you can use to survive and fight! It is then a question of managing well their number, to avoid being short of resource, and to alternate between their different modes to use them judiciously...

The game is organized in successive arenas, in which you must survive against a determined number of waves of enemies more and more powerful.

Destroying enemies earns points, with a system of multipliers on uninterrupted kills. Each arena draws the score and the time taken to be accomplished, and associates them with a performance rank. The arenas also offer unique Level Design layouts, with many variations and pitfalls.

This project won the «Artistic Direction Award at Hits Playtime», a previously held competition for French student games.

Made by these 5 students in Game Design at ICAN, Paris :

  • Apollinaire Behra Le Cam - Game Design

  • Bekir Kilinc - Game Design / 3D Modeling

  • Margaux Muller - Art Direction / Sound Design

  • Charly Rousseaux - Project Lead / Programming 

  • Rodolphe Vial-Pailler - Programming

In this project I made all the 3D models in accordance to the Art Direction vision and document.

I have worked with the team for the early game concept and then worked in tandem with the other game designer to work and elaborate the systems and mechanics.

I have also worked on writting and editing the design documents.

bottom of page