
Game Design Document (in French):
Article detailing the creation process of the game (in French) :
https://studio.ican-design.fr/vestige-game-design-03/
Download link (Itch.io page) :
Vestige is a twin-stick shooter with a top-down camera. It takes place in a ruined world you have to fight against waves of enemies in a succession of arenas.
You control an avatar that has the ability to move, and collect modules on the field. These modules form a "pack", which orbits around your character, in the direction of your aim.
The modules are the only resource that you can use to survive and fight! It is then a question of managing well their number, to avoid being short of resource, and to alternate between their different modes to use them judiciously...
Made by these 5 students in Game Design at ICAN, Paris :
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Apollinaire Behra Le Cam - Game Design
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Bekir Kilinc - Game Design / 3D Modeling
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Margaux Muller - Art Direction / Sound Design
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Charly Rousseaux - Project Lead / Programming
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Rodolphe Vial-Pailler - Programming
In this project I made all the 3D models in accordance to the Art Direction vision and document.
I have worked with the team for the early game concept and then worked in tandem with the other game designer to work and elaborate the systems and mechanics.
I have also worked on writting and editing the design documents.