
Participant of the Hits Playtime contest of 2018, Eveil is a student project made in about 3 months in the end of 2017.
It is a first-person game based on the following keywords : exploration, contemplation, feelings.
Basically it is a sandbox where you can walk around in different types of biomes by passing through breaches, which are present on some walls - some of them are visible, others might be hidden. Keep in mind that there is not a single path, each biome have multiples breaches, from 2 to 4 (except for 2 biomes, which have only one breach each).
There are also some monoliths (little stone with a white sphere in it) which you can interact with. One of the idea behind this was to be able to find messages, wrote by other players in their own game, and be able to write messages too, like throwing a bottle into the ocean, using online services (but it's not implemented).
Made by these 4 students in Game Design at ICAN, Paris :
-
Apollinaire Behra Le Cam - Game Design
-
Bekir Kilinc - Game Design / 3D Modeling
-
Margaux Muller - Art Direction / Sound Design
-
Charly Rousseaux - Project Lead / Programming